Heilt und schadet, indem er seine Lebensenergie opfert
Phoenix taucht in die Schlacht ein und verbrennt Gegner oder heilt Verbündete mit einem mächtigen Sonnenstrahl. Wenn die Zeit reif ist, kann er sich in eine brennende Sonne verwandeln, um Gegner in der Nähe zu versengen, bevor er eine betäubende Explosion auslöst, durch die Phoenix mit voller Stärke wiedergeboren wird.
Gewinnrate 50.5%
Pick Rate 7.7%
Attribute
![phoenix Image](https://download.dotacoach.gg/app/images/heroes/phoenix.webp)
506 +72.6/lvl
192 +21.6/lvl
![Strength Image](https://download.dotacoach.gg/app/images/attributes/Strength.png)
23 +3.3/lvl
![Agility Image](https://download.dotacoach.gg/app/images/attributes/Agility.png)
12 +1.5/lvl
![Intelligence Image](https://download.dotacoach.gg/app/images/attributes/Intelligence.png)
16 +1.8/lvl
Statistiken
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_damage.png)
Damage:
9 - 19 + 1/Ebene (38 - 48 auf Stufe 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_attack_range.png)
Range:
525
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_armor.png)
Armor:
-1 + 0.3/Ebene (7.7 auf Stufe 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_movement_speed.png)
Movement:
280
Rollen
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Facetten
![barrier icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/barrier.png)
Dying Light
Gewinnrate: 50.6%
Pick Rate: 80.2%
Phoenix deals 4.5% of his missing health as magic damage to all enemies in a 450 radius every second.
![nuke icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/nuke.png)
Hotspot
Gewinnrate: 49.8%
Pick Rate: 19.8%
Sun Ray deals more damage towards the tip of the ray.
![](https://download.dotacoach.gg/app/images/abilities/phoenix_sun_ray.webp)
Sun Ray
Sun Ray does more damage/heal to targets near the end of the beam. Beam intensity starts increasing at half the beam length, up to 150% of base damage/heal at 1200 range. Increasing Sun Ray length to beyond range will result in more than % damage and healing.
Fähigkeiten
![Innate Ability Image](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/innate_icon.png)
Blinding Sun
Phoenix ability debuffs apply a stackable 2% Miss chance per second. Lasts 4 seconds.
![](https://download.dotacoach.gg/app/images/abilities/phoenix_icarus_dive.webp)
Icarus Dive
Phoenix fliegt einen Bogen mit fester Entfernung, bevor er zu seinem Ausgangspunkt zurückkehrt. Jede auf dem Flug berührte gegnerische Einheit erleidet Schaden über Zeit und wird verlangsamt. Wenn Phoenix Supernova einsetzt, endet der Flug.
PASSIVE:No
DISPELLABLE:basic
hp cost perc:15
dash length:1100 / 1200 / 1300 / 1400
dash width:500
hit radius:200
burn duration:4
damage per second:20 / 40 / 60 / 80
burn tick interval:0.2
slow movement speed pct:16 / 19 / 22 / 25
dive duration:2
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+25 % Verlangsamung durch Icarus Dive
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+20 Schaden pro Sekunde mit Icarus Dive
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+1000 Icarus Dive Cast Range
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
40 / 35 / 30 / 25
![](https://download.dotacoach.gg/app/images/abilities/phoenix_fire_spirits.webp)
Fire Spirits
Beschwört 4 Flammengeister, die Phoenix umkreisen. Jeder Geist kann einzeln auf ein Zielgebiet geworfen werden. Getroffene Gegner erleiden Schaden über Zeit und ihr Angriffstempo wird stark reduziert.
PASSIVE:No
DISPELLABLE:basic
hp cost perc:20
spirit duration:20
spirit speed:1000
radius:200
duration:4
attackspeed slow:-50 / -80 / -110 / -140
damage per second:20 / 40 / 60 / 80
spirit count:5
tick interval:0.2
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard_on.png)
Aghanim`s Shard Upgrade
Causes Fire Spirits to become a passive charge-based ability. Has 7 second replenish time.
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+20 Fire Spirits Damage Per Second
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
50 / 40 / 30 / 20
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
100
![](https://download.dotacoach.gg/app/images/abilities/phoenix_sun_ray.webp)
Sun Ray
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
PASSIVE:No
hp cost perc per second:6
base damage:14 / 20 / 26 / 32
hp perc damage:1 / 2.75 / 4.5 / 6.25
base heal:7 / 10 / 13 / 16
hp perc heal:0.5 / 1 / 1.5 / 2
radius:130
tick interval:0.2
forward move speed:250
turn rate initial:250
turn rate:25
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard_on.png)
Aghanim`s Shard Upgrade
Allows Sun Ray to be cast during Supernova, and slows affected enemies by 10.
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+1.5% Max Health Sun Ray Damage
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
30
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
100 / 110 / 120 / 130
![](https://download.dotacoach.gg/app/images/abilities/phoenix_supernova.webp)
Supernova
Der Phoenix beendet freiwillig sein Leben, um eine Chance auf Wiedergeburt zu bekommen. Dabei verwandelt er sich in eine brennende Sonne, die alle Gegner in einem großen Umkreis versengt. Die Sonne kann durch Angriffe gegnerischer Helden zerstört werden. Nach %abilityduration% Sekunden explodiert die Sonne, betäubt dabei alle Gegner in der Nähe, füllt Phoenix' Lebenspunkte und Mana vollständig wieder auf und setzt seine Abklingzeiten zurück. ENTZAUBERUNG: Stark
PASSIVE:No
BUFF:yes
aura radius:1200
damage per sec:60 / 90 / 120
tick interval:0.2
stun duration:1.6 / 2 / 2.4
max hero attacks:6 / 8 / 10
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter_on.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard.png)
Aghanim`s Scepter Upgrade
Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together.
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+0.5s Supernova Stun Duration
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+2 Trefferpunkte für Supernova
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
120
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
150 / 200 / 250
Talente
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+25 % Verlangsamung durch Icarus Dive
+20 Schaden pro Sekunde mit Icarus Dive
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+20 Fire Spirits Damage Per Second
+20 Lebensregeneration
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+1.5% Max Health Sun Ray Damage
+0.5s Supernova Stun Duration
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+2 Trefferpunkte für Supernova
+1000 Icarus Dive Cast Range
Strategie
Icarus Dive, Sun Ray while moving and Supernova destroy trees.
Make sure to land most of the Fire Spirit and get extra right-clicks in or deny a creep here and there.
You can attack once during Icarus Dive.
Fire Spirits provide short lasting vision so you can scout pillars for wards or Roshan pit.
You can use Sun Ray to escape over cliffs and pillars.
Supernova always turns night into day which can be great against Night Stalker for example.
Your allies can deny you in Supernova when one hit is left.
Avoid placing Supernova close to opponents' counters. Use terrain features to allow Supernova to go off.
Phoenix is great at defending towers with his long range damaging spells and escape.
When not much is happening, push out the sidelines with Fire Spirits and Sun Ray without even showing yourself.
With Aghanim's Shard, use Sun Ray before Supernova as it will persist and will be refreshed upon explosion.
With Aghanims Shard, use Sun Ray during Supernova on enemy heroes hitting your egg to have more chances of survival with the miss chance.
Konterstrategie
Look to go on Phoenix when Icarus dive was used. It has long cooldown.
Fire Spirits are Phoenix's main laning spell - Look to dodge them by moving chaotically.
Phoenix's Sun Ray does a lot of damage against high HP heroes. Run away from it or make a sharp turn.
Against Phoenix's Supernova you need to decide very quickly if you want to fight or run away.
Avoid fighting in choke spots and clumping up against Supernova or Sun Ray.
Spell immunity and magic resistance items are great against Phoenix's magical damage.
Attack speed items allow you to destroy the Supernova faster.
Lore
Einsam in der unberührten Dunkelheit leuchtete die erste Sonne des Hüters, ein einziger Punkt vernunftbegabten Lichts, der die ewige Leere mit Wärme erfüllte. Über unzählige Äonen sammelte dieses Leuchtfeuer seine unglaubliche Energie, um endlich in der katastrophalen Explosion einer Supernova zu vergehen. Aus dem Inferno entsprangen neue Leuchtfeuer, Sternenkinder, ihrem Vorfahren gleich, die den finsteren Kosmos durchschritten und die ersten Sternenbilder bildeten. Nach einer weiteren Ewigkeit würden auch sie in einer Supernova enden. Und so würde sich der Zyklus aus Geburt und Wiedergeburt immer weiter fortsetzen, bis alle von Titanenhand geschaffenen Himmel funkelten. In diesen endlosen Schmelztiegeln entstand auch der Stern, den die Sterblichen Phoenix nennen würden. Wie seine Vorfahren wurde er in den endlosen Weltraum gestoßen, um seinen Platz unter seinesgleichen zu finden. Doch Neugier nach dem, was von den ermüdenden Alten in der Dunkelheit mit Leben erfüllt wurde, überkam den Neuling. Über lange Zyklen studierte und forschte er. Er lernte, dass unter den Welten – heile, wie gebrochene – bald ein Nexus von bemerkenswerter Abwechslung entstehen würde, der in einem ewigen Kampf von universaler Bedeutung gefangen war, eine Ebene, die mehr Hilfe brauchte als das Licht einer weit entfernten sterbenden Sonne. Und so nahm der neugeborene Sohn der Sonnen feste Form an, freudig wandernd, um seine Wärme denen zu schenken, die sie am meisten brauchten – und um womöglich sein Schicksal zu ergreifen.