Schickt seine Gegner schlafen, um sie außer Gefecht zu setzen
Bane verbreitet mit seinem Arsenal an lähmenden Fähigkeiten Schrecken unter seinen Feinden. Ob er einen Gegner in einem ansteckenden Albtraum fesselt oder einen Gegner auf der Stelle festhält, er gibt seinen Verbündeten alle Zeit die sie brauchen, um ihre Feinde zu vernichten.
Gewinnrate 49.1%
Pick Rate 2.4%
Attribute
![bane Image](https://download.dotacoach.gg/app/images/heroes/bane.webp)
506 +59.4/lvl
276 +32.4/lvl
![Strength Image](https://download.dotacoach.gg/app/images/attributes/Strength.png)
23 +2.7/lvl
![Agility Image](https://download.dotacoach.gg/app/images/attributes/Agility.png)
23 +2.7/lvl
![Intelligence Image](https://download.dotacoach.gg/app/images/attributes/Intelligence.png)
23 +2.7/lvl
Statistiken
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_damage.png)
Damage:
-1 - 5 + 1.9/Ebene (54.1 - 60.1 auf Stufe 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_attack_range.png)
Range:
400
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_armor.png)
Armor:
1 + 0.5/Ebene (15.5 auf Stufe 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_movement_speed.png)
Movement:
305
Rollen
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Facetten
![damage icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/damage.png)
Dream Stalker
Gewinnrate: 49.6%
Pick Rate: 60.8%
Bane erhält erhöhtes Angriffstempo, wenn er von Nightmare betroffene Ziele angreift.
![](https://download.dotacoach.gg/app/images/abilities/bane_nightmare.webp)
Nightmare
Bane has increased attack speed when attacking Nightmared units.
BONUSANGRIFFSTEMPO:
40/50/60/70
![movement icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/movement.png)
Schlafwandel
Gewinnrate: 48.4%
Pick Rate: 39.2%
Von Nightmare betroffene Einheiten bewegen sich in die von Bane gewählte Richtung.
![](https://download.dotacoach.gg/app/images/abilities/bane_nightmare.webp)
Nightmare
Von Nightmare betroffene Einheiten bewegen sich in die von Bane gewählte Richtung.
BEWEGUNGSTEMPO:
75
Fähigkeiten
![Innate Ability Image](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/innate_icon.png)
Ichor of Nyctasha
Bane's attribute gains are always evenly distributed across all three attributes (items that grant +3 Strength will now grant +1 Str/Agi/Int).
![](https://download.dotacoach.gg/app/images/abilities/bane_enfeeble.webp)
Enfeeble
Verursacht jede Sekunde Schaden und verringert den Gesamtangriffsschaden sowie die Zauberreichweite des Gegners.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
DEBUFF:yes
damage reduction:55 / 60 / 65 / 70
cast reduction:30
duration:9
enfeeble tick damage:12 / 18 / 24 / 30
damage tick rate:1
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+20 % Zauberreichweitenmalus durch Enfeeble
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+13 Schaden pro Sekunde mit Enfeeble
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
28 / 21 / 14 / 7
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
120
![](https://download.dotacoach.gg/app/images/abilities/bane_brain_sap.webp)
Brain Sap
Labt sich an den Lebensströmen eines Gegners, wodurch Bane geheilt und dem Ziel Schaden zugefügt wird.
AFFECTS:unit
PASSIVE:No
brain sap damage:90 / 160 / 230 / 300
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard_on.png)
Aghanim`s Shard Upgrade
Reduces cooldown by undefined. Causes Brain Sap to become a undefined AoE spell. Secondary targets only heal for undefined.
AbilityCooldown:-3
radius:550
secondary target heal pct:30
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
−3 s Abklingzeit für Brain Sap
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+250 Schaden/Heilung mit Brain Sap
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
17 / 15 / 13 / 11
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
120 / 130 / 140 / 150
![](https://download.dotacoach.gg/app/images/abilities/bane_nightmare.webp)
Nightmare
Versetzt einen Verbündeten oder Gegner in Schlaf. Schlafende Einheiten wachen auf, wenn sie Schaden erleiden. Wenn eine schlafende Einheit direkt angegriffen wird, springt der Nightmare-Effekt auf die angreifende Einheit über. Bane kann betroffene Einheiten ohne diese Einschränkung frei angreifen.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
nightmare invuln time:1
animation rate:0.2 / 0.2 / 0.2 / 0.2
vector render distance:600
vector render radius:120
turn rate:200
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
−3 s Abklingzeit für Nightmare
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
24 / 21 / 18 / 15
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
120 / 130 / 140 / 150
![](https://download.dotacoach.gg/app/images/abilities/bane_ichor_of_nyctasha.webp)
Ichor of Nyctasha
Bane's attribute gains are always evenly distributed across all three attributes (items that grant +3 Strength will now grant +1 Str/Agi/Int).
PASSIVE:Breakable
Talente
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
−3 s Abklingzeit für Brain Sap
+20 % Zauberreichweitenmalus durch Enfeeble
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+13 Schaden pro Sekunde mit Enfeeble
+5 % Manaraub durch Fiend's Grip
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
−3 s Abklingzeit für Nightmare
+30 Bewegungstempo
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+250 Schaden/Heilung mit Brain Sap
+3 s Dauer für Fiend's Grip
Strategie
Bane has improved night vision.
Bane is great at trading due to great baseline stats and Brain Sap to regain some health.
If an opponent is below 50%, you can Nightmare him and allow your core to come forward and finish the hero along with you.
Nightmare provides 1 second of invulnerability and thus you can save an ally in trouble or dodge a spell.
Bane is great for setting up kills. Nightmare and Fiend's Grip combined provide up to 13 seconds of disable.
You can unsleep or cast Glimmer Cape during Fiend's Grip without canceling it.
Avoid showing yourself at the start of the teamfight. Let opponents focus your allies so you can get your spells off easier.
Once you have Aghanims Scepter, you can cancel Fiends Grip channel with your hero without interrupting the ability.
Konterstrategie
Bane is a strong laner and good at trading hits and regaining health with Brain Sap. Bring extra consumables.
You can unsleep an ally affected by Bane's Nightmare by attacking that ally.
Look to cancel Bane's Fiend's Grip in fights as it is a long lasting disable.
Lotus Orb, Linken's Sphere and status resistance items are good at countering Bane's spells.
Lore
Wenn die Götter Albträume haben, ist Bane Elemental der Überbringer. Bane, auch unter dem Namen Atropos bekannt, wurde aus den nicht endenden Nachtängsten der Göttin Nyctasha geboren. Seine terrorisierende Macht wurde einst so stark, dass er, genährt von ihrer Unsterblichkeit, den Träumen entstieg und seine Gestalt aus ihrem tintenschwarzen Blut formte. Er ist die Inkarnation der Angst. Jedem Sterblichen, der seine Stimme vernimmt, flüstert er die düstersten Geheimnisse ins Ohr. Er bringt die finstersten Ängste aus dem Herzen eines jeden Helden zum Vorschein. Auch das Wachsein ist kein Ausweg, denn Banes stetig tropfendes, schwarzes Blut zieht seine Gegner in den Albtraum. In der Anwesenheit Banes lernt jeder Held, die Dunkelheit zu fürchten.